Results for 'Generalized Externality Games'

984 found
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  1. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  2. Generalized externality games.Paula Corcho & José Luis Ferreira - 2003 - Theory and Decision 54 (2):163-184.
    Externality games are studied in Grafe et al. (1998, Math. Methods Op. Res. 48, 71). We define a generalization of this class of games and show, using the methodology in Izquierdo and Rafels (1996, 2001, Working paper, Univ Barcelona; Games Econ. Behav. 36, 174), some properties of the new class of generalized externality games. They include, among others, the algebraic structure of the game, convexity, and their implications for the study of cooperative solutions. (...)
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  3.  47
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious (...)
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  4.  15
    Caught in the Language-Game.Nuno Venturinha - 2022 - Topoi 41 (5):1043-1055.
    In this paper, I first introduce the main motivations for the internalism/externalism dichotomy in epistemology and explore different accounts of epistemic justification, mostly externalist, arising from Dretske’s relevant alternatives theory of knowledge, namely the reliabilism of Goldman and Nozick, the contextualism of Cohen and DeRose, which is governed by fallibilist standards, and Lewis’ version of contextualism, to which infallibilist standards apply. I then argue that Wittgenstein critically anticipates many of these strategies and tries to avoid such a dichotomy by assuming (...)
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  5.  52
    Could a Feminist and a Game Theorist Co-Parent?Karen Wendling & Paul Viminitz - 1998 - Canadian Journal of Philosophy 28 (1):33 - 49.
    Game theorists assume that rational defensibility is a necessary condition for moral, social, or political justification. By itself, this is a fairly uncontroversial claim; most moral or political philosophers would agree. And yet game theorists tend to be advocates of the free market. External critics of game theory usually claim this is because game theorists assume that individuals are atomistic and self-interested. Game theorists themselves deny this, however, for what strike us as good reasons. In principle, game theory has no (...)
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  6.  35
    Epistemology and External World Skepticism.Roger Vasquez - 2008 - Questions 8:1-1.
    Pedagogical description and reflection upon an activity focusing on the use of a questioning game to display epistemological uncertainty and the impact of a possible Cartesian evil demon on the game’s players’ ability to come to have knowledge.
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  7.  49
    Boethius of Dacia: Science is a Serious Game.Sten Ebbesen - 2000 - Theoria 66 (2):145-158.
    Summary The presentation will proceed as follows: (§ 3:) For the truth of an affirmative present‐tensed proposition Boethius required that its terms have actual referents, he would not accept any uninstantiated essence as a verifier. He also denied that any proposition about corruptible beings can be strictly necessary. He thus had a problem explaining how a theorem of one of the natural sciences differs from an ordinary contingent proposition. His rejection of uninstantiated essences also (§ 4) raised the question how (...)
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  8.  19
    Knowledge, behavior, and rationality: rationalizability in epistemic games.Todd Stambaugh & Rohit Parikh - 2021 - Archive for Mathematical Logic 60 (5):599-623.
    In strategic situations, agents base actions on knowledge and beliefs. This includes knowledge about others’ strategies and preferences over strategy profiles, but also about other external factors. Bernheim and Pearce in 1984 independently defined the game theoretic solution concept of rationalizability, which is built on the premise that rational agents will only take actions that are the best response to some situation that they consider possible. This accounts for other agents’ rationality as well, limiting the strategies to which a particular (...)
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  9.  9
    T. S. Eliot on Reading: Pleasure, Games, and Wisdom.Richard Shusterman - 1987 - Philosophy and Literature 11 (1):1-20.
    In lieu of an abstract, here is a brief excerpt of the content:Richard Shusterman T. S. ELIOT ON READING: PLEASURE, GAMES, AND WISDOM Eliot frequently speaks of poetry as essentially a game or amusement whose first and foremost function is to give pleasure. "The poet," says Eliot, "would like to be something of a popular entertainer... would like to convey die pleasures ofpoetry.... As things are, and as fundamentally they must always be, poetry is not a career but a (...)
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  10.  50
    Artificial superintelligence and its limits: why AlphaZero cannot become a general agent.Karim Jebari & Joakim Lundborg - forthcoming - AI and Society.
    An intelligent machine surpassing human intelligence across a wide set of skills has been proposed as a possible existential catastrophe. Among those concerned about existential risk related to artificial intelligence, it is common to assume that AI will not only be very intelligent, but also be a general agent. This article explores the characteristics of machine agency, and what it would mean for a machine to become a general agent. In particular, it does so by articulating some important differences between (...)
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  11.  38
    Generalized quantifiers and pebble games on finite structures.Phokion G. Kolaitis & Jouko A. Väänänen - 1995 - Annals of Pure and Applied Logic 74 (1):23-75.
    First-order logic is known to have a severely limited expressive power on finite structures. As a result, several different extensions have been investigated, including fragments of second-order logic, fixpoint logic, and the infinitary logic L∞ωω in which every formula has only a finite number of variables. In this paper, we study generalized quantifiers in the realm of finite structures and combine them with the infinitary logic L∞ωω to obtain the logics L∞ωω, where Q = {Qi: iε I} is a (...)
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  12.  22
    From Games to Truth Functions: A Generalization of Giles’s Game.Christian G. Fermüller & Christoph Roschger - 2014 - Studia Logica 102 (2):389-410.
    Motivated by aspects of reasoning in theories of physics, Robin Giles defined a characterization of infinite valued Łukasiewicz logic in terms of a game that combines Lorenzen-style dialogue rules for logical connectives with a scheme for betting on results of dispersive experiments for evaluating atomic propositions. We analyze this game and provide conditions on payoff functions that allow us to extract many-valued truth functions from dialogue rules of a quite general form. Besides finite and infinite valued Łukasiewicz logics, also Meyer (...)
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  13. On the Harsanyi payoff vectors and Harsanyi imputations.Jean Derks, Gerard van der Laan & Valery Vasil’ev - 2010 - Theory and Decision 68 (3):301-310.
    This article discusses the set of Harsanyi payoff vectors of a cooperative TU-game, also known as the Selectope. We reconsider some results on Harsanyi payoff vectors within a more general framework. First, an intuitive approach is used, showing that the set of Harsanyi payoff vectors is the core of an associated convex game. Next, the set of individual rational Harsanyi payoff vectors, the Harsanyi imputations in short, is considered. Existence conditions are provided, and if non-empty, we provide a description as (...)
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  14.  40
    A generalization of the limit lemma and clopen games.Peter Clote - 1986 - Journal of Symbolic Logic 51 (2):273-291.
    We give a new characterization of the hyperarithmetic sets: a set X of integers is recursive in e α if and only if there is a Turing machine which computes X and "halts" in less than or equal to the ordinal number ω α of steps. This result represents a generalization of the well-known "limit lemma" due to J. R. Shoenfield [Sho-1] and later independently by H. Putnam [Pu] and independently by E. M. Gold [Go]. As an application of this (...)
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  15.  7
    Generalized mirror descents in congestion games.Po-An Chen & Chi-Jen Lu - 2016 - Artificial Intelligence 241:217-243.
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  16.  74
    Local, general and universal prediction strategies: A game-theoretical approach to the problem of induction.Gerhard Schurz - unknown
    In this paper I present a game-theoretical approach to the problem of induction. I investigate the comparative success of prediction methods by mathematical analysis and computer programming. Hume's problem lies in the fact that although the success of object-inductive prediction strategies is quite robust, they cannot be universally optimal. My proposal towards a solution of the problem of induction is meta-induction. I show that there exist meta-inductive prediction strategies whose success is universally optimal, modulo short-run losses which are upper-bounded. I (...)
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  17. Games, justice and the general will.W. G. Runciman & Amartya K. Sen - 1965 - Mind 74 (296):554-562.
  18.  3
    Assessing the External Load Associated With High-Intensity Activities Recorded During Official Basketball Games.Marco Pernigoni, Davide Ferioli, Ramūnas Butautas, Antonio La Torre & Daniele Conte - 2021 - Frontiers in Psychology 12.
    Load monitoring in basketball is fundamental to develop training programs, maximizing performance while reducing injury risk. However, information regarding the load associated with specific activity patterns during competition is limited. This study aimed at assessing the external load associated with high-intensity activities recorded during official basketball games, with respect to different activity patterns, playing positions, and activities performed with or without ball. Eleven male basketball players competing in the Lithuanian third division were recruited for this study. Three in-season (...) were assessed via time-motion analysis and microsensors. Specifically, the high-intensity activities including sprints, high-intensity specific movements and jumps were identified and subsequently the external load [PlayerLoad™ and PlayerLoad™/min ] of each activity was determined. Linear mixed models were used to examine differences in PL, PL/min and mean duration between activity pattern, playing positions and activities performed with or without ball. Results revealed PL was lower in jumps compared to sprints [p < 0.001, effect size = 0.68] and HSMs, while PL/min was greater in sprints compared to jumps. Jumps displayed shorter duration compared to sprints and HSMs, with HSMs lasting longer than sprints. Jumps duration was longer in backcourt than frontcourt players. When considering activity patterns combined, PL and duration were greater without ball. Regarding HSMs, PL/min was higher with ball, while duration was longer without ball. The current findings suggest that external load differences in high-intensity activities exist among activity patterns and between activities performed with and without ball, while no differences were found between playing positions. Practitioners should consider these differences when designing training sessions. (shrink)
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  19.  17
    A dynamic game analysis of Internet services with network externalities.Tatsuhiro Shichijo & Emiko Fukuda - 2019 - Theory and Decision 86 (3-4):361-388.
    Internet services, such as review sites, FAQ sites, online auction sites, online flea markets, and social networking services, are essential to our daily lives. Each Internet service aims to promote information exchange among people who share common interests, activities, or goods. Internet service providers aim to have users of their services actively communicate through their services. Without active interaction, the service falls into disuse. In this study, we consider that an Internet service has a network externality as its main (...)
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  20.  10
    Local, General and Universal Prediction Methods: A Game-Theoretical Approach to the Problem of Induction.Gerhard Schurz - 2010 - In M. Dorato M. Suàrez (ed.), Epsa Epistemology and Methodology of Science. Springer. pp. 267--278.
  21.  37
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  22.  17
    Generalization and the experience of obligations as externally imposed: Distinct contributors to the evolution of human cooperation.Elizabeth O'Neill - 2018 - Behavioral and Brain Sciences 41.
  23. Hasty generalizers and hybrid abducers. External semiotic anchors and multimodal representations.L. Magnani - 2006 - In P. A. Flach, A. C. Kakas, L. Magnani & O. Ray (eds.), ECAI WORKSHOP 2006 - P. A. Flach, A. C. Kakas, L. Magnani, O. Ray (eds.), Workshop Abduction and Induction in AI and Scientific Modeling, University of Trento, Italy, pp. 1-8. pp. 1--8.
    First of all I would like to describe inductive and abductive reasoning in the light of the agent–based framework to the aim of clarifying their fallacious character and the role of the so-called ideal systems (logical and computational). Then I will analyze some inductive and abductive types of reasoning that in the perspective of classical and informal logic are defined fallacies. I will describe how in an agent-based reasoning this kind of fallacious reasoning can in some cases be redefined and (...)
     
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  24.  15
    Achieving external validity in home advantage research: generalizing crowd noise effects.Tony D. Myers - 2014 - Frontiers in Psychology 5.
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  25.  18
    External feedback in general practice: a focus group study of trained peer reviewers of significant event analyses.John McKay, Lindsey Pope, Paul Bowie & Murray Lough - 2009 - Journal of Evaluation in Clinical Practice 15 (1):142-147.
  26. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was rational. (...)
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  27.  7
    Power distribution in the Basque Parliament using games with externalities.G. Arévalo-Iglesias & M. Álvarez-Mozos - 2020 - Theory and Decision 89 (2):157-178.
    In this paper we study the distribution of power in the Basque Parliament since the restoration of the Spanish democracy. The classic simple games do not fit with the particular voting rule that it is used to invest the president of the regional government. In order to model this voting mechanism we incorporate coalitional externalities to the game. We use the extensions of the most popular power indices to games with externalities that have been proposed in the most (...)
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  28.  3
    Strategic Foundations of General Equilibrium: Dynamic Matching and Bargaining Games.Douglas Gale - 2000 - Cambridge University Press.
    The theory of competition has held a central place in economic analysis since Adam Smith. This book, written by one of the most distinguished of contemporary economic theorists, reports on a major research program to provide strategic foundations for the theory of perfect competition. Beginning with a concise survey of how the theory of competition has evolved, Gale makes extensive and rigorous use of dynamic matching and bargaining models to provide a more complete description of how a competitive equlibrium is (...)
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  29. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in general (...)
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  30. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  31.  16
    A parametric, resource-bounded generalization of löb’s theorem, and a robust cooperation criterion for open-source game theory.Andrew Critch - 2019 - Journal of Symbolic Logic 84 (4):1368-1381.
    This article presents two theorems: a generalization of Löb’s Theorem that applies to formal proof systems operating with bounded computational resources, such as formal verification software or theorem provers, and a theorem on the robust cooperation of agents that employ proofs about one another’s source code as unexploitable criteria for cooperation. The latter illustrates a capacity for outperforming classical Nash equilibria and correlated equilibria, attaining mutually cooperative program equilibrium in the Prisoner’s Dilemma while remaining unexploitable, i.e., sometimes achieving the outcome, (...)
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  32.  22
    Long games and σ-projective sets.Juan P. Aguilera, Sandra Müller & Philipp Schlicht - 2021 - Annals of Pure and Applied Logic 172 (4):102939.
    We prove a number of results on the determinacy of σ-projective sets of reals, i.e., those belonging to the smallest pointclass containing the open sets and closed under complements, countable unions, and projections. We first prove the equivalence between σ-projective determinacy and the determinacy of certain classes of games of variable length <ω^2 (Theorem 2.4). We then give an elementary proof of the determinacy of σ-projective sets from optimal large-cardinal hypotheses (Theorem 4.4). Finally, we show how to generalize the (...)
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  33.  39
    Theory Roulette: Choosing that Climate Change is not a Tragedy of the Commons.Jakob Ortmann & Walter Veit - 2023 - Environmental Values 32 (1):65-89.
    Climate change mitigation has become a paradigm case both for externalities in general and for the game-theoretic model of the Tragedy of the Commons (ToC) in particular. This situation is worrying, as we have reasons to suspect that some models in the social sciences are apt to be performative to the extent that they can become self-fulfilling prophecies. Framing climate change mitigation as a hardly solvable coordination problem may force us into a worse situation, by changing real-world behaviour to fit (...)
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  34.  15
    McClennen, harsanyi and the general theory of games: Some philosophical questions in the construction and justification of a theory of decision-making.R. E. Freeman - 1977 - Philosophical Studies 31 (2):123-131.
  35.  3
    Behavioral Intention Promotes Generalized Reciprocity: Evidence From the Dictator Game.Zhongqiang Sun, Chuyuan Ye, Zhihui He & Wenjun Yu - 2020 - Frontiers in Psychology 11.
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  36.  24
    Filmguide to "The General"Filmguide to "La Passion de Jeanne d'Arc"Filmguide to "The Rules of the Game"Filmguide to "The Grapes of Wrath"Filmguide to "Henry V"Filmguide to "Psycho"Filmguide to "The Battle of Algiers"Filmguide to "2001: A Space Odyssey".S. A. Selby, E. Rubinstein, David Bordwell, Gerald Mast, Warren French, Harry M. Geduld, James Naremore, Joan Mellen & Carolyn Geduld - 1975 - Journal of Aesthetic Education 9 (2):123.
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  37.  33
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. That is, we study what (...)
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  38.  75
    Individuating games.Michael Ridge - 2020 - Synthese 198 (9):8823-8850.
    Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns the identity of a single game over time. Intuitively one and the same game can undergo a change in rules, as when the rules of chess were modified so that a pawn could be moved two squares forward on its first move. Yet if games are individuated in terms of (...)
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  39.  26
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  40.  28
    Language games and the emergence of discourse.Jeffrey A. Barrett & Jacob VanDrunen - 2022 - Synthese 200 (2):1-15.
    Wittgenstein used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game. More specifically, we consider how discourse and coordinated action might self-assemble in the context of two generalized signaling games. The first game shows how prospective language users might learn to initiate meaningful discourse. The second shows how more subtle varieties of (...)
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  41.  45
    Economic Darwinism.Birgitte Sloth & Hans Jørgen Whitta-Jacobsen - 2011 - Theory and Decision 70 (3):385-398.
    We define an evolutionary process of “economic Darwinism” for playing the field, symmetric games. The process captures two forces. One is “economic selection”: if current behavior leads to payoff differences, behavior yielding lowest payoff has strictly positive probability of being replaced by an arbitrary behavior. The other is “mutation”: any behavior has at any point in time a strictly positive, very small probability of shifting to an arbitrary behavior. We show that behavior observed frequently is in accordance with “evolutionary (...)
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  42.  77
    Games of Sport, Works of Art, and the Striking Beauty of Asian Martial Arts.Barry Allen - 2013 - Journal of the Philosophy of Sport 40 (2):241 - 254.
    Martial-arts practice is not quite anything else: it is like sport, but is not sport; it constantly refers to and as it were cohabits with violence, but is not violent; it is dance-like but not dance. It shares a common athleticism with sports and dance, yet stands apart from both, especially through its paradoxical commitment to the external value of being an instrument of violence. My discussion seeks to illuminate martial arts practice by systematic contrast to games of sport (...)
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  43.  29
    Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for (...)
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  44.  44
    Self-Assembling Games and the Evolution of Salience.Jeffrey A. Barrett - 2023 - British Journal for the Philosophy of Science 74 (1):75-89.
    This article considers how a generalized signalling game may self-assemble as the saliences of the agents evolve by reinforcement on those sources of information that in fact lead to successful action. On the present account, generalized signalling games self-assemble even as the agents co-evolve meaningful representations and successful dispositions for using those representations. We will see how reinforcement on successful information sources also provides a mechanism whereby simpler games might compose to form more complex games. (...)
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  45. Pre-Game Cheating and Playing the Game.Alex Wolf-Root - 2018 - Sport, Ethics and Philosophy 13 (3-4):334-347.
    There are well-known problems for formalist accounts of game-play with regards to cheating. Such accounts seem to be committed to cheaters being unable to win–or even play–the game, yet it seems that there are instances of cheaters winning games. In this paper, I expand the discussion of such problems by introducing cases of pre-game cheating, and see how a formalist–specifically a Suitsian–account can accommodate such problems. Specifically, I look at two (fictional) examples where the alleged game-players cheat prior to (...)
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  46. Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned (...)
     
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  47.  3
    Biophysical approach to modeling reflection: basis, methods, results.С. И Барцев, Г. М Маркова & А. И Матвеева - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:120-139.
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  48.  60
    Game-Theoretical Semantics.Esa Saarinen - 1977 - The Monist 60 (3):406-418.
    In any survey of recent developments in semantics, the game-theoretic approach to the semantics of both formal and of natural languages which has been developed by Jaakko Hintikka and his associates must loom large. It is indeed well known by this time that the semantics of the usual first-order logic can be spelled out in terms of games. What is not equally generally known is that this game-theoretical semantics can be augmented so as to apply also to natural languages (...)
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  49. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that for Lewis (...)
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    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's (...)
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